It followed the example set by Double Fine’s highly successful Kickstarter that eventually gave us Broken Age, with a funding threshold budget of $900,000. While he expressed interest in developing a sequel as early as 2007, it wasn’t until 2012 that inXile, his development studio, announced it publicly. While Electronic Arts used to own the trademark, it let the rights lapse and Brian Fargo ultimately had to purchase them from Konami in 2003, which trademarked the name in connection with its own Yu-Gi-Oh! titles. The real sequel to Wasteland took a long time to realize.
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